A Bardic Tale (Notes)
Within the heart of a thriving motropolis of farmlands lays the bustling, and, at times, shady township of Trenton. Trenton is also known as Grand`Father, or Shadow`Vale, but whatever titles Trenton has earned over the centuries, one thing is sure; within the walls of this well guarded town there is never a lack of food and good ale, especiall within the Silvertone Inn.
Trenton:
- Aggricultural economy. 50% of the known crops in the region run through this town.
- 1 full garrison of soldiers, archers and forest-knights man a 300 man barraks.
- Landis Stretch: on their way to local markets snaking the entirety of the town. and Landis Road; a sentienal of agricultural strength, and the hub of all agriculture and trade.
- Surrounded by a tripe walled defence construction. There are 3 gates, 10' apart, each surrounding Trenton (all of thick timber).
Trenton Enemies & Allies:
- Velasia - : L7 Psychic
- Morik --- : Antagonist. ???
- Deveral - : L26 Druid, Master of Stragnoth Forest, spanning the
direst center of Stragnoth Plateau (40 leagues x 30
leagues).
- Stragnoth Forest: Combination of all forests, as normal. Deveral is the Master Druid of this forest (forest measurements: (40 leagues x 30 leagues).
- Stragnoth Plateau: 120 leagues x 100 leagues (mostly circular in shape). Taking Westroad from Trenton is a 3 moons journey on horseback to the base of Stragnoth Plateau. Many paths lead up onto the plateau, some of which are dark roads, and some which have claimed the lives of many a brave adventurer.
start here...... hash out each character's specific background. do it random...
The choosing of this land for agriculture was a wise venture. It is said that seeds planted in this soil, if properly tended, often produce magical glowing food, whatever it may be, will have a 5% chance per major crop successfully tended to yield 1 magical food (no matter the crop).
if a seed was planted on this soil, cared for and, groomed, out in the vast and cultivated soil.
at the center of a dozen civilized areas, stands Trenton, the father of towns within this rather vast region of gently rolling hills of diverse vegetation.
With a literal plethora of shops, Trenton stands as a trade hub as busy as a hornets nest. It's maze-like alleyways get many a traveler paying good coin for assistance. And well should coin be laid to hand . . . if one can spare it.
The back alleys are home to thieves and other more nefarious characters, but not common in occurrence, and almost never during the day. Guards seldom patrol the alleyways in the dark of night harboring the underlife of scum and villainy. The strictest of laws will usually spare a lost one on the street at night.
Still, well, things happen...
Not all is gloom within this bustling metropolis of both the local and the traveler.
Today is a beautiful day. The sun is rising above the rooftops, promising a clear and calm
Today you all stand before the Hollowman Inn
as strangers
town. With a plethora of shops, Trenton
stands as its many inns and shops lantern-lit avenues and shaded alleyways.
at the center of the thriving Timberlay Farmlands of the lush, rolling hills and fertile plains of Aldar Valley
you fall under the rule of Queen Aiesania (eyes-aniah), ruler of the Shadrithol Isles, off the western coast of Tchurdjen Westlands.
Each one of you were Assessed, and found sensitive to the magic arts. Through your family’s influence you have been selected to train at Pantheos, the prestigious and renowned tower of music.
You have been cordually After traveling by carriage and ship for nearly 45 days, you finally arrive at the docks of a desolate island. You are instantly aware that this island has no flora or fauna on it.
The only structure that you can see is carved stone landing to which the ship has docked. As you leave the ship there are two cloaked figures standing ready for you. As your foot touches the stone dock you instantly feel all magic suppressed.




